Thursday, 13 September 2018
As a result of these changes, all third-party developers such as INSYDIUM, have had to adapt their plug-ins. X-Particles is a sophisticated piece of software, and these changes have not been a simple patch job!
We came up with a novel solution that we want to share with the Cinema 4D community. We have created a Bridge plugin for Cinema 4D R20 that can load plugins from R14 to R19 and enable them to work in R20.
Our focus has been on supporting X-Particles and Cycles 4D through this Bridge. This can only go as far as bridging the API itself. Where Cinema 4D R20 has changed in functionality, older plugins may not work.
Therefore, to use X-Particles under Cinema 4D R20, you will need the latest X-Particles 4; we have had to make some changes to X-Particles to fix behaviour and add support for Fields.
We will release a new X-Particles Early Access build next week. Our reasons for an Early Access Release is we are still testing the many changes and improvements to X-Particles, and also the changes caused by Cinema 4D R20.
However, we are confident of a Public Release on the 1st November 2018.
The Bridge may also work with other 3rd Party plugins. This part is dependent on many factors, we would ask any developers of these plugins that wish to have our Bridge support them to contact us directly (c4dbridge[at]insydium.com), so we can then work together to make the Bridge as complete as possible.
This Bridge is only considered complete for X-Particles and Cycles 4D, for other plugins, please consider it an early untested alpha. The Bridge will be initially available to all X-Particles and Cycles 4D users as part of their installations through the Early Access.
If enough plugin developers help us to extend the bridge to their plugins, we will then release a general version for FREE to the Cinema 4D community.
More news about Cycles 4D is available here
I highly recommend anyone using X-Particles to use it in tandem with Cycles 4D. The bridge between the two allows for some amazing effects and control over the appearance of your particle systems. Being a regular Cinema 4D user also meant that Cycles 4D was fairly easy to pick up and integrate into our workflow. - Matthew Encina Blind.com
Cycles 4d is the render engine I’ve always wanted to have as a C4D artist. It’s a feature rich engine that doesn’t ask you to change the way you work to get the render you want. You can render entirely procedurally, or with image textures. It doesn’t feel like a plug-in at all, it feels like an update. - Casey Hupke
I find this is the absolute go-to anytime that I want to do anything with particles… There are so many possibilities and great looks you can achieve with even just some really simple setups - Mike “Beeple” Winkelman
Playing with TP and Xpresso is a thing of the past for me now. - Ash Thorp
Territory use X-Particles a lot when it comes to detailed simulations for feature film UI. The ease of use means we can turn work around quickly without sacrificing a demanding quality bar - David Sheldon-Hicks / Founder and creative director / Territory Studio
Designer-friendly and technically advanced, simply powerful and art direction-able, X-Particles is an integral tool of my workflow, always impressed how Insydium are constantly developing and refining the most important toolset for Cinema 4D. - Motion Designer; Director; Brett Morris
X-Particles is an essential tool in my creative workflow - whether it be for creating daily images or commercial client projects. It allows me to quickly and intuitively throw together visual concepts or drill down into more complex, technical setups. The integrated interactive and video manual are outstanding, and if you can’t get the answers there, the support team are personal and very quick to help out. - Joey Camacho, Raw & Rendered