Our particle-based Cloth engine is fully integrated into the X-Particles workflow. ClothFX brings you remarkably fast cloth simulations. You can add dynamic tearing within particle groups and use the Constraints Collision System. Plus, with features such as tearing, pinning, stickiness and plasticity this is a truly precious feature.
This particle based ClothFX module is fully integrated into the software engine. Enabling you to create stunning cloth effects with full X-Particles support.
ClothFX Dynamics system brings extremely controllable simulations, mainly due to its ability to interact with forces like gravity, wind or other objects.
Utilising other modifiers, allows Cloth to realistically replicate material interacting with sticky surfaces, offering you fantastic peeling effects.
You can drive your cloth simulation with any X-Particles Modifier. Use a vertex map for precision tearing, simply pin and rip it apart with the advanced tearing options.
The powerful tearing feature of ClothFX allows you to fully control cutting, tearing and breaking of your cloth surface. You can use edge, point, polygon-selections and vertex maps to precisely predefine your tearing patterns. With the support of particle groups you are able to create unique cloth effects for any purpose.
With the ClothFX pinning tools you are able to quickly connect your cloth simulation to any other geometry within Cinema 4D. The closest points of your polygon objects are automatically connected once you created a Pin Map from your point selection.
Create stunning cloth effects with full X-Particles support. The particle based ClothFX module is fully integrated into the X-Particles engine. This allows you to apply the full modifier and dynamics toolset to combine ParticleFX with your Cloth simulation.
The unified system of X-Particles allows you to add Fire and Smoke to your Cloth simulation easily. Tear-maps and fuelled particle groups will enable you to run an ExplosiaFX simulation at the same time. With the new Infectio modifier you can control the burning direction procedurally.
I highly recommend anyone using X-Particles to use it in tandem with Cycles 4D. The bridge between the two allows for some amazing effects and control over the appearance of your particle systems. Being a regular Cinema 4D user also meant that Cycles 4D was fairly easy to pick up and integrate into our workflow. - Matthew Encina Blind.com
Cycles 4d is the render engine I’ve always wanted to have as a C4D artist. It’s a feature rich engine that doesn’t ask you to change the way you work to get the render you want. You can render entirely procedurally, or with image textures. It doesn’t feel like a plug-in at all, it feels like an update. - Casey Hupke
I find this is the absolute go-to anytime that I want to do anything with particles… There are so many possibilities and great looks you can achieve with even just some really simple setups - Mike “Beeple” Winkelman
Playing with TP and Xpresso is a thing of the past for me now. - Ash Thorp
Territory use X-Particles a lot when it comes to detailed simulations for feature film UI. The ease of use means we can turn work around quickly without sacrificing a demanding quality bar - David Sheldon-Hicks / Founder and creative director / Territory Studio
Designer-friendly and technically advanced, simply powerful and art direction-able, X-Particles is an integral tool of my workflow, always impressed how Insydium are constantly developing and refining the most important toolset for Cinema 4D. - Motion Designer; Director; Brett Morris
X-Particles is an essential tool in my creative workflow - whether it be for creating daily images or commercial client projects. It allows me to quickly and intuitively throw together visual concepts or drill down into more complex, technical setups. The integrated interactive and video manual are outstanding, and if you can’t get the answers there, the support team are personal and very quick to help out. - Joey Camacho, Raw & Rendered