With INSYDIUM’s own Real-Time Preview window and fully featured Node Editor, along with our eye for detail and quality, Cycles 4D is the ultimate render companion with unparalleled access to all Cinema 4D Modules and superb integration with X-Particles.
With Cycles 4D and X-Particles, the challenges of working on a complex 3D scene are made simple.
Assessing the final result of your materials and lighting is easy with the fast and responsive Real-Time preview. Cryptomatte makes separating multiple scene elements fully automatic, saving hours of precious production time.
Cycles 4D, with its flexible nodes based system, means the power and speed of the Cycles render engine is fully accessible within Cinema 4D.
Creating stunning results has never been so easy.
Cycles 4D is a complete extension to the Cinema 4D workflow. Access many parts of Cinema 4D directly in the Node Editor, giving you full control over your scene assets. Cycles 4D integrates seamlessly into your working environment.
Supported Cinema 4D Core Features:
Cycles is a physically based, unbiased GPU/CPU render engine developed by the Blender Foundation and made available under the Apache 2 licensing system.
Gives you a high-quality render which updates as you make changes in your viewport.
Functional and easy to use, mix and add unlimited nodes together faster than ever.
Enhanced workflow for ExplosiaFX, render lights and objects as full volumetrics. Add noises and ramps for stunning results.
A matte generator that can export masses of highly accurate mattes, shortening the compositing process immensely without compromising the image.
Using Pixar’s SSS technology, Cycles 4D comes with a fast SSS node giving you the ability to render Skin, Marble, Translucent and many other organic effects.
Simulate real-world effects of Smoke, Fire and Advection. Cycles 4D has unlimited access to our ExplosiaFX Core.
The inbuilt Cycles 4D instance tag lets you generate instances at render time, with support for X-Particles, and the MoGraph Matrix object.
The Principled BSDF is based on the Disney principled model also known as the ‘PBR’ Shader.
Inbuilt HDRI Browser links to your ten complimentary and all your custom HDR images within Cycles 4D Environment object.
A physically based easy to use shader for rendering hair and fur.
Shadow Catcher allows you to select an object and set it up in a way that it becomes transparent, but still receives shadows from other objects.
Adjustable light source effects most widely used in architectural visualisations to provide realistic lighting within interior/exterior scenes.
Ambient Occlusion uses Principled Shaders, creating shadow detail maps for highly realistic material effects.
Micropolygon displacement, using simple geometry to create incredible detail, from the inbuilt noise nodes to your own textures.
Every animation needs real motion blur to push the level of realism; with Cycles 4D you can add motion blur as a global or per object effect.
Use physically correct camera settings to create stunning Depth of Field, test it out in real time in the Real-Time Preview.
NOTE: As from Cycles 4D Build 294 onwards OpenCL on MacOSX will no longer be supported. Blender Cycles have made the decision to remove support for OpenCL due to Apple’s deprecation of the OpenGL and OpenCL environments https://developer.apple.com/macos/whats-new/.
Cycles 4D works on Macs, but you will be unable to utilise your computers GPU’s.
I highly recommend anyone using X-Particles to use it in tandem with Cycles 4D. The bridge between the two allows for some amazing effects and control over the appearance of your particle systems. Being a regular Cinema 4D user also meant that Cycles 4D was fairly easy to pick up and integrate into our workflow. - Matthew Encina Blind.com
Cycles 4d is the render engine I’ve always wanted to have as a C4D artist. It’s a feature rich engine that doesn’t ask you to change the way you work to get the render you want. You can render entirely procedurally, or with image textures. It doesn’t feel like a plug-in at all, it feels like an update. - Casey Hupke
I find this is the absolute go-to anytime that I want to do anything with particles… There are so many possibilities and great looks you can achieve with even just some really simple setups - Mike “Beeple” Winkelman
Playing with TP and Xpresso is a thing of the past for me now. - Ash Thorp
Territory use X-Particles a lot when it comes to detailed simulations for feature film UI. The ease of use means we can turn work around quickly without sacrificing a demanding quality bar - David Sheldon-Hicks / Founder and creative director / Territory Studio
Designer-friendly and technically advanced, simply powerful and art direction-able, X-Particles is an integral tool of my workflow, always impressed how Insydium are constantly developing and refining the most important toolset for Cinema 4D. - Motion Designer; Director; Brett Morris
X-Particles is an essential tool in my creative workflow - whether it be for creating daily images or commercial client projects. It allows me to quickly and intuitively throw together visual concepts or drill down into more complex, technical setups. The integrated interactive and video manual are outstanding, and if you can’t get the answers there, the support team are personal and very quick to help out. - Joey Camacho, Raw & Rendered